Thursday, 1 September 2011

Game Design: III


Time Thief

You work for a game developer who has received interest in a commission from the National Roman Legion Museum. As a member of the design team you are expected to start fleshing out this high concept document and producing a prototype quickly before the Museum’s interest grows cold and possible funding is lost.
The Museum is looking for a game that has an educational element but also has a strong adventure theme. The game should provide accurate environments, artifacts and information but should also use artistic license when developing the story. The suggested theme for the game should be around time travel and the collection of objects.
A suggestion is that the game fit around the exploits of a ‘time thief’ who, having located objects of value from an existing museum, travels back in time to steal the object from their original historical environment.
Objects from the National Roman Legion Museum that could feature in the game could include the following... 
  • A coin hoard
  • Legionary Helmet
  • Ivory tragic mask
  • Religious statue
  • Jewelry
  • Dagger
Each object or series of objects could be a level in the game. The thief would face a number of hazards including Roman soldiers. Another possible hazard could be ‘time guardians’ who would be responsible for apprehending the thief. This could also be explored as another possible player type with another set of missions in the game.
This brief allows for the game design to be taken in a number of different directions by the team and the Museum encourages you to try and create a very different gaming experience.
From National Roman Legion Museum.

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