Monday 23 January 2012

Review

After my portfolio review with Mark Howe on friday it suddenly dawned on me how unprepared and unfocused I really am despite my own vain attempts to try render this a trait I do not have.
I am aware that I have not recently devoted enough time to the research and thinking stage of the SOI for the FMP due to my own unorganisation in regards to my dissertation. I have been refining it, which I am only realising takes three times as longer than I do writing it.
So I thought that since I have not devoted enough time to researching OUGD303 even though I am aware of the importance of clarifying exactly it is what I want to be working towards or in some cases working for.

Mark put emphasis on this by saying that I clearly can illustrate, but it is not a means to an end. My portfolio that was not put together whole heartedly reflected my own practice based on the poorly presented work that was screenshots from previous pdfs. Simple rectification of looking at how companies/agencies/illustrators present their work and finding a format that works for my work.

He also mentioned something that came through in my feedback tutorial: the inability to finish or complete my work to a presentable standard that if rectified, would give me a much stronger design presence.
Something that works for him was a scrapbook, collecting ephemera to collate interests and influences for potential projects. Blogs is the counter for this, since I can effectively document and comment on various design and illustration that drives me or inspires me.
Conclusively, I need to:

- Get focused.

- Find out who influences or drives my design.

- Who I want to work for.

- How their work is used and applied.

- Look how professionals present their work.

- Establish a colour palette to help unify my work.

- Identify briefs that will help me achieve these goals.

Thursday 19 January 2012

Feedback Tutorial: Fred

Surprisingly, I have managed to get 70% in the recent module, this was a chance to get to discuss more personal issues regarding my work.
What was said kind of echoed my past 3 years at the institution; good ideas, research, concepts and well informed development but not enough effort put into finishing the final solution.
Its a matter of being able to structure my time around what I need to do as an individual, eg Fred said that "Even if you have to take a week to get all the ideas out of your head, then thats what you need to plan for."

This includes various factors, one that is most important is defining the deliverables early on AND STICKING TO THEM. This also enables me to work with restraints that help to stop me from going off on a tangent when producing deliverables.
By defining the solutions earlier on, it allows me to more effectively manage my time and keep myself in control of what is going on around me.

This issue concerning time constraints and working effectively to a deadline is what will prevent me from advancing into professional industry or managing to be efficient enough to work on a placement.
Design management comes under this also, timetabling dates/time periods when certain stages of development needs to be done or relevant decisions relative to the brief. This will ensure that I don't lose time and run a risk of turning in work that is hodge podged.

Some weaknesses that included the latter; not finishing solutions to the best of my ability or exploring how the processes I propose actually contribute to a solution.
Another - which I whole heartedly agree with - is that I am terrible with type. What was suggested was that a collaboration with someone to help compliment my image-making skills would benefit this. Another idea would be to do a publication and spend a lot more time investigating grids, type and typesetting. Hierarchy and various other key factors play a huge part when designing for publication and print, something that needs to be developed as a skill since I cannot expect to fall back on the one skill alone.

Fred did comment that my strengths lay in presenting information through image uing symbols, colour categorisation and often exhausting research needs. This is all well and good that I am adept at absorbing information, but it is another thing to apply it in the right context. Knowing when to say stop in the research process and only using what is necessary to push the brief in the right direction.

One rectification to last year would be to organise an event that could take place alongside the course, with the possibility to interdisciplinary (DFGA) would be an event for gaming/college. So video game related prints/illustrations/merchandise/art sold for charity or a chance to line people's coiffers with gold, promoted throughout college. Collaboration would be much easier, especially for organiseing. Perhaps even set up tournaments for various consoles: Mariokart, Smash Bros, Castle Crashers, Fifa, Cod and even Just Dance.


Wednesday 18 January 2012